Soles of Divinity [Footdom RPG Demo]
Welcome everyone, to a brand new femdom-themed RPG title.
As a formerly powerful mage transported to what looks like a distant realm, try to find your place in a completely new type of reality. Whether you oppose the weird customs and bullying attempts, or submit to them in order to fit in is up to you.
This is a free demo. The full project is going to be developed over the next few months. If you like the demo and would wish to have access to the new updates as the game progresses towards completion (and maybe even have a say in its content), make sure to check out my patreon.
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | cc4747 |
Genre | Role Playing |
Made with | RPG Maker |
Tags | bdsm, feet, Femdom, foot-fetish, NSFW, slave |
Comments
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What ai did you use for the pictures ?
And great game
Stable Diffusion (Reforged)
how much time for the game completion?
To complete the demo? About 3 hours I guess.
For me to make the next major update? About a month (availible for patreon people).
For the FULL game to be done? About 5 more months. (Again, patreon. Though I'll try to put it on steam when it's done, but it'll be more expensive there cause Valve takes most of the money.)
so you will be putting the full game on steam instead of itch ?
I'm not certain how well it'll work with putting it on itchio, but I'll try both. It'll 100% be availible for direct download on my Patreon. If I can also manage a full release here I'll do it (though with a small pricetag). Steam release would be separate and probably more costly considering how large of a cut goes to Valve.
Would you be willing to release the game for free after it has covered it's costs and made a sizable profit for you?
While I'd love for as many people as possible to play it, I feel like it'd be unfair on the people who directly supported it during development (or after it by buying it).
I don't plan for it to be a pricy thing despite all the improvements and larger size than my previous titles, so I think that's fair.
There will be like one update per month?
One per 2 months is the plan (which would mean the nearest one being availible on the patreon somewhere in may).
so if a get in your patreon today dont will have ane new versions to play?
If you get in literally today, the most you'll get is access to updates and polls to decide how the rest of the game will be shaped.
That being said, I plan to make early test build availible at the start of may for patreon volunteers, and actual update with fixes released about week after that. So in short, you'd get to play the 1st major update before the 2nd payment date would come.
If you don't have a shack and you have no money at night you get softlocked
That's honestly a good point, that nobody ever raised before. Will think of a workaround for broke people. Thanks.
hey is there any way I can switch from being a mage to a worrier maybe even being able to play as Alexander (and the foot fetish boy role fits alex way more then vec ,he doesn't seem like someone who woud do all that [maybe its his face but i dont know] like lad suits his role ) btw love the game so far amazing work
It will be possible to do a melee run, but it'll be very clunky and probably annoying, as you're not a trained warrior. There will be many more spells to make the magic more interesting though.
And the whole point of playing as Vectron is <because> he's not a foot slave material. (So you can either RP as him trying to stand up for himself, or slowly degrade his self-esteem to the point where he becomes one.)
Is there any exploit to get unlimited money in this game like the previous one (where we could buy axes for 800 and sell them at 1000) ...
Most of the people here are to experience the main story and all alternative storylines having to worry about money would only make it less fun to play.
So please add in a way so player can make unlimited money somehow. Thank you.
Also thanks for making this game which anyone can play.
btw will you release the updates or wait and upload the whole game separately
The major updates and download links to them will be availible on my patreon (once they're done). Same with the full game once every update is complete.
How much bigger will this be compared to your previous game?
When we're talking ,,bigger", think sideways. Beating it once in lineral way will be probably similar-ish to Adventure Call (maybe a bit longer), but this one is planned to have huge replayability value. With different routes and content availible depending on your choices.
So ye, in one run? Let's say idk, 20% longer.
In ALL runs? Twice? Thrice?
Amazing so far, can't wait to see the final game!
hey as I already said please dont use ai images in the final game but if you have to like no other option you can use feetgen. com (I would still consider not using any)
As I already stated, the visuals will stay. If you want a foot fetish experience with no visuals you're free to read a deviantart story instead.
no obviously but I was just making a point that artist art is much better than ai like the art you used for adventure call was great if it is not possible at your end its ok your gamer are some of the best i have played in rpg in general so its totally ok your game would still be quite good like your last game
Is it possible to get into the forest now?
It will be after the demo. About 30% of the game's content will be there.
love the game
1)but please take your time and make it longer then adventure call or at least close to it the hospital one was way too short
2) please reduce the ai images pleaseeeeeee(I would recommend to not use any ai images please)
please focus on 2 its the most important according to me
its a good game and this is feedback not hate
#1 The hospital was made in a week to make it in as a halloween joke.
This one I already spent a few months with, and intend to another half a year (give or take). It's going to be much larger and better than anything I did in Adventure Call.
The #2 is simply not happening. If anything the amount is going to increase. It's either that or no images at all. And you'll be hard pressed to find many people who'd like a femdom/foot fetish game with absolutely zero actual feet being visible throught the whole title.
the game looks really nice, can't wait for the updates, too bad you used AI images
FINALLY YESSSS
Can't wait for more content, the type of writting you create is so special I love it. The impression I got from playing the demo (all endings and choices as far as I'm concerned) is:
1. The setting and the story is great, I love how you bring even more "choose your own adventure" vibe than in Adventure Call
2. Encounters and their quantity seems a bit more... vanilla? Compared to the AC at least. Maybe it's because it's a demo, maybe it's more of a slow-burn. Regardless, looking forward to more!
I think a great thing to add would be more repeatable content and relationships with the characters that can go in different directions.
(Also more socks content is always welcome but that's just me lol)
Thanks and good luck!
Am I just unlucky, or does Alexander miss way too much in the unskippable dragon fight? I gave up on the "70%" strong attack when it missed 3 times in a row, and then he missed with his normal attack anyway which is, to be honest, incredibly annoying to happen in a fight I never asked for.
You should want people to see the actual content, and I can't see the actual content if I'm dealing with a boss monster with one vaguely useful party member, one deadweight who doesn't know how to use his own sword, and NO HEALING. Remove the unskippable fight, or have it be easy enough to be impossible to lose because it feels absolutely galling to game over this early.
EDIT: Hey so I just started the second fight and guess what, Alexander missed on his first attack there too. It can no longer be that I'm unlucky, you've built him wrong.
I'm also not thrilled with how fights carry no reward for winning. No XP, no items, nothing to make future fights easier. The only healing potions I found were unmarked down a side corridor.
What you've described is the very first fight of the intro. One that, mind you, can be soloed by Vectron himself without even having Alexander in the party. (I've done that several times when testing, though granted it's not 100% win rate with only one character.)
The whole Demon Queen boss fight is designed in such a way that making it even easier than it already is would be actively preventing people from the ,,actual content" you mentioned. As for the fights you have any trouble with, Wind Lashes spam + Strong Attack (true, RNG based, but it's the identical one the entire Adventure Call was built on) cleans up everything with barely any damage done to the party (dragon is an exception, but you get 100% healed after it).
And idk what you mean by ,,no healing", you literally have a character with a heal spell. Not only that, she even has an amulet that regenerates HP if you don't want to use any of the potions or wine that you loot in the castle.
Either way, that's literally just the intro. You don't use RNG based attacks afterwards, and you'll get plenty of opportunities to find healing items.
As for the random fights offering no rewards, I'm adding more random drops to them right now, so that every wild beast after the intro has a chance of giving you stuff. Because it's a fair criticism, and if there will be a chance to fight something in the wild you should at least get some potential profit out of it.
Well this was interesting to say the least.
As always, you have quite a way with the fetish and notably just set ups with it.
And the way you write character dialog and reactions are always so biting in the best of ways. Loving the girls laughter in scenes, loving how some characters just expect service from the player, and the faces and art are always nice. Adore that older women, really wish we can sniff her feet more after the initial scene.
Now do like that there isn't leveling or EXP, does remove the grinding one might expect from an rpg, and easier to scale the game as such.
Now the Intimidation meter is something I am curious but also intimated by, noting what scenes might get cut off depending on the number. But guess does lend to more replay ability.
Curious as interacting with some objects might suggest, will there be other fetishes involved like spit, armpit sweat, or Scat even?
"there's no grinding" but there are random encounters. You get all the makework timewasting fights of a normal RPG with no benefit.
To an extent I get you. The random encounters then feel tedious and pointless.
But one can just treat them as obstacles to get through sections of the game.
As well as one can generally run from battles, and not feel a need to do said battles if they can avoid them.
IT'S FINALLY HEREEEEEEEEEEEEE
Wow! Almost in front of my eyes! Adventure call was awesome!